package com.bioxx.tfc.Handlers.Network;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;

import net.minecraft.entity.player.EntityPlayer;

/**
 * AbstractPacket class. Should be the parent of all packets wishing to use the
 * PacketPipeline.
 * 
 * @author sirgingalot
 */
public abstract class AbstractPacket
{

    /**
     * Encode the packet data into the ByteBuf stream. Complex data sets may
     * need specific data handlers (See
     * @link{cpw.mods.fml.common.network.ByteBuffUtils})
     * 
     * @param ctx
     *            channel context
     * @param buffer
     *            the buffer to encode into
     */
    public abstract void encodeInto (ChannelHandlerContext ctx, ByteBuf buffer);

    /**
     * Decode the packet data from the ByteBuf stream. Complex data sets may
     * need specific data handlers (See
     * @link{cpw.mods.fml.common.network.ByteBuffUtils})
     * 
     * @param ctx
     *            channel context
     * @param buffer
     *            the buffer to decode from
     */
    public abstract void decodeInto (ChannelHandlerContext ctx, ByteBuf buffer);

    /**
     * Handle a packet on the client side. Note this occurs after decoding has
     * completed.
     * 
     * @param player
     *            the player reference
     */
    public abstract void handleClientSide (EntityPlayer player);

    /**
     * Handle a packet on the server side. Note this occurs after decoding has
     * completed.
     * 
     * @param player
     *            the player reference
     */
    public abstract void handleServerSide (EntityPlayer player);
}
